Item entity representing a reroll pickup. It sets lifetime/physics, animates a bobbing/rotation in Update, and when a Player collides it grants one reroll, plays a nearby SFX via Manager RPC, triggers the player's collect effect, and removes itself.
using System;
using Sandbox;
using Sandbox.Diagnostics;
using Sandbox.Utility;
public class RerollItem : Item
{
private float _rotateTimeOffset;
private float _personalRotateSpeed;
public override Vector3 SpawnScale => new Vector3( 1.3f );
private Vector3 _baseRotation;
protected override float AttractRangeFactor => 1f;
protected override float AttractStrengthFactor => 0.8f;
protected override void OnStart()
{
base.OnStart();
Lifetime = 65f;
ShouldCheckBounds = true;
PushStrength = 500f;
BaseZPos = 11f;
WorldPosition = WorldPosition.WithZ( BaseZPos );
if ( IsProxy )
return;
Deceleration = 0.92f;
_rotateTimeOffset = Game.Random.Float( 0f, 10f );
_personalRotateSpeed = Game.Random.Float( 4f, 8f );
_baseRotation = new Vector3( Game.Random.Float( 0f, 360f ), Game.Random.Float( 0f, 360f ), Game.Random.Float( 0f, 360f ) );
}
protected override void OnUpdate()
{
base.OnUpdate();
if ( Manager.Instance.IsGameOver )
return;
if ( IsProxy )
return;
LocalRotation = Rotation.From( new Angles( _baseRotation.x, _baseRotation.y, _baseRotation.z + Utils.FastSin( _rotateTimeOffset + Time.Now * _personalRotateSpeed ) * 7f ) );
if ( !IsInTheAir )
WorldPosition = WorldPosition.WithZ( BaseZPos + 3f + Utils.MapReturn( Utils.FastSin( _rotateTimeOffset + Time.Now * _personalRotateSpeed ), -1f, 1f, -1f, 1f, EasingType.Linear ) * 3f );
}
public override void Colliding( Thing other, float percent, float dt )
{
base.Colliding( other, percent, dt );
if ( CantBeCollected )
return;
if ( other is Player player )
{
if ( !player.IsDead )
{
player.AddRerolls(1);
Manager.Instance.PlaySfxNearbyRpc( "heal", player.Position2D, pitch: Game.Random.Float( 2.7f, 2.8f ), volume: 1.1f, maxDist: 350f );
player.CollectItemEffect();
Remove();
}
}
}
}