A Mythic perk class named PerkOnly1HpMoveSpeed (Adrenaline) that increases player move speed while the player is at 1 HP. It registers perk metadata, watches player health in Update/Refresh, and applies/removes a move speed multiplier modifier when active, plus sets UI display values.
using System;
using Sandbox;
[Perk( Rarity.Mythic, includedAtStart: false, locked: true, alwaysOfferDebug: false )]
public class PerkOnly1HpMoveSpeed : Perk
{
private enum Mod { MoveSpeed };
private bool _isActive;
static PerkOnly1HpMoveSpeed()
{
Register<PerkOnly1HpMoveSpeed>(
name: "Adrenaline",
imagePath: "textures/icons/vector/only_1hp_movespeed.png",
description: level => $"+{GetValue( level, Mod.MoveSpeed, true )}% move speed while at 1 hp",
upgradeDescription: level => $"+{GetValue( level - 1, Mod.MoveSpeed, true )}%→{GetValue( level, Mod.MoveSpeed, true )}% move speed\nwhile at 1 hp"
);
}
public override void Start()
{
base.Start();
ShouldUpdate = true;
DisplayCooldownColor = new Color( 0.3f, 0.5f, 1f, 0.25f );
}
public override void Refresh()
{
base.Refresh();
if ( !(Player.Health > 1f) )
Enable();
}
public override void Update( float dt )
{
base.Update( dt );
if( _isActive )
{
if ( Player.Health > 1f )
Disable();
}
else
{
if ( !(Player.Health > 1f) )
Enable();
}
}
void Enable()
{
Player.Modify( this, PlayerStat.MoveSpeedMultiplier, GetValue( Level, Mod.MoveSpeed ), ModifierType.Mult );
_isActive = true;
DisplayCooldown = 1f;
DisplayText = $"{GetValue( Level, Mod.MoveSpeed, true )}%";
}
void Disable()
{
Player.StopModifying( this, PlayerStat.MoveSpeedMultiplier );
_isActive = false;
DisplayCooldown = 0f;
DisplayText = " ";
}
private static float GetValue( int level, Mod mod, bool isPercent = false )
{
switch ( mod )
{
case Mod.MoveSpeed:
default:
return isPercent
? 12f + 10f * level
: 1f + 0.12f + 0.10f * level;
}
}
}