A Perk class that increases explosion size for a player. It registers metadata (name, icon, descriptions) and applies a multiplicative player stat modifier based on perk level.
using System;
using Sandbox;
[Perk( Rarity.Common, includedAtStart: false, alwaysOfferDebug: false )]
public class PerkExplosionSize : Perk
{
private enum Mod { ExplosionSizeMultiplier };
static PerkExplosionSize()
{
Register<PerkExplosionSize>(
name: "Bigger Booms",
imagePath: "textures/icons/vector/explosion_size.png",
description: level => $"+{(int)GetValue( level, Mod.ExplosionSizeMultiplier, true )}% explosion size",
upgradeDescription: level => $"+{(int)GetValue( level - 1, Mod.ExplosionSizeMultiplier, true )}%→{(int)GetValue( level, Mod.ExplosionSizeMultiplier, true )}% explosion size"
);
}
public override void Start()
{
base.Start();
}
public override void Refresh()
{
base.Refresh();
Player.Modify( this, PlayerStat.ExplosionSizeMultiplier, GetValue( Level, Mod.ExplosionSizeMultiplier ), ModifierType.Mult );
}
private static float GetValue( int level, Mod mod, bool isPercent = false )
{
switch ( mod )
{
case Mod.ExplosionSizeMultiplier:
default:
return isPercent
? 5f + 15f * level
: 1f + (0.05f + 0.15f * level);
}
}
}