A rare perk called "Voodoo Doll" that triggers when the player takes self-inflicted damage. It calculates an AOE damage based on a percent of the self-damage, applies that damage to nearby enemies, spawns a visual ring effect, and sets some highlight visuals on start.
using System;
using Sandbox;
[Perk( Rarity.Rare, includedAtStart: false, locked: true, alwaysOfferDebug: false, IncludedCategories = new[] { PerkCategory.Aoe })]
public class PerkSelfDmgAoe : Perk
{
private enum Mod { DamagePercent };
private const float RADIUS = 180f;
static PerkSelfDmgAoe()
{
Register<PerkSelfDmgAoe>(
name: "Voodoo Doll",
imagePath: "textures/icons/vector/self_dmg_aoe.png",
description: level => $"Hurt nearby enemies for\n{(int)GetValue( level, Mod.DamagePercent, true )}% of self dmg taken",
upgradeDescription: level => $"Hurt nearby enemies for\n{(int)GetValue( level - 1, Mod.DamagePercent, true )}%→{(int)GetValue( level, Mod.DamagePercent, true )}% of self dmg taken"
);
}
public override void Start()
{
base.Start();
HighlightColor = new Color( 0.75f, 0f, 1f );
HighlightDuration = 0.25f;
HighlightOpacity = 2f;
}
public override void Refresh()
{
base.Refresh();
}
private static float GetValue( int level, Mod mod, bool isPercent = false )
{
switch ( mod )
{
case Mod.DamagePercent:
default:
return isPercent
? 70f + 40f * level
: 0.70f + 0.40f * level;
}
}
public override void OnHit( float amount, DamageType damageType, bool isSelfInflicted, Vector2 dir, float force, Enemy enemySource, EnemyType enemyType, float previousHealth )
{
base.OnHit( amount, damageType, isSelfInflicted, dir, force, enemySource, enemyType, previousHealth );
if ( damageType != DamageType.Self )
return;
float damage = amount * GetValue( Level, Mod.DamagePercent );
float radius = RADIUS * Player.Stats[PlayerStat.RadiusMultiplier];
Manager.Instance.DamageNearbyEnemies( Player.Position2D, radius, damage, force: damage * 10f, DamageType.Aoe, Player );
Manager.Instance.SpawnRingRpc( Player.Position2D, radius, new Color( 1f, 0.3f, 0.7f, 0.1f ), 0.25f, path: "ring_spiky_2_b", useRealtime: Manager.Instance.IsPausedForChoosing );
Highlight();
}
}