ui/richtext/RichTextAreaDmg.cs

UI rich text rule for area damage labels. It defines styling for matched text, setting icon, text color, underline and underline color for any text matching the "Area Damage" or "Area DMG" pattern.

[RichTextPanel( @"\b[Aa]rea ([Dd]amage|[Dd][Mm][Gg])\b", UseCaptureGroup = false )]
public class RichTextAreaDmg : RichTextBase
{
	public override string Icon => "";

	public override Color Color => new Color( 0.8f, 0.8f, 1f );

	//public override int? FontWeight => 800;
	public override bool Underline => true;
	public override Color? UnderlineColor => new Color( 0.8f, 0.8f, 1f, 0.6f );
}