A small Component that drives a blink/fade effect for a spitter model. It advances an animation sequence frame, lerps the renderer tint alpha over a 1 second lifetime, and destroys the parent GameObject when finished.
using Sandbox;
public sealed class SpitterBlinkEffect : Component
{
[Property] public SkinnedModelRenderer ModelRenderer { get; set; }
public float AnimTime { get; set; }
private Color _startingColor;
private TimeSince _timeSinceSpawn;
private float _lifetime;
protected override void OnStart()
{
base.OnStart();
_startingColor = ModelRenderer.Tint;
_timeSinceSpawn = 0f;
_lifetime = 1f;
}
protected override void OnUpdate()
{
ModelRenderer.SceneModel.CurrentSequence.Time = AnimTime;
ModelRenderer.Tint = ModelRenderer.Tint.WithAlpha( Utils.Map( _timeSinceSpawn, 0f, _lifetime, _startingColor.a, 0f, EasingType.Linear ) );
if( _timeSinceSpawn > _lifetime )
{
GameObject.Destroy();
}
}
}