bool CanRecompile { get; set; }

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Description

The CanRecompile property indicates whether the asset can be recompiled. This is a boolean property that returns true if the asset is eligible for recompilation, and false otherwise.

Usage

Use the CanRecompile property to check if an asset can be recompiled before attempting to recompile it. This can help prevent unnecessary operations and potential errors in your workflow.

Example

// Example of checking if an asset can be recompiled
Editor.Asset asset = GetAsset(); // Assume GetAsset() retrieves an asset

if (asset.CanRecompile)
{
    // Proceed with recompilation logic
    asset.Compile();
}
else
{
    // Handle the case where recompilation is not possible
    Console.WriteLine("Asset cannot be recompiled.");
}