The GetBoneTransforms
method of the SkinnedModelRenderer
class allocates and returns an array of bone transforms. These transforms can be in either world space or parent space, depending on the parameter provided.
The GetBoneTransforms
method of the SkinnedModelRenderer
class allocates and returns an array of bone transforms. These transforms can be in either world space or parent space, depending on the parameter provided.
To use the GetBoneTransforms
method, call it on an instance of SkinnedModelRenderer
. Pass a boolean parameter to specify whether you want the bone transforms in world space (true
) or parent space (false
).
// Example usage of GetBoneTransforms SkinnedModelRenderer skinnedModelRenderer = new SkinnedModelRenderer(); // Get bone transforms in world space Transform[] worldSpaceTransforms = skinnedModelRenderer.GetBoneTransforms(true); // Get bone transforms in parent space Transform[] parentSpaceTransforms = skinnedModelRenderer.GetBoneTransforms(false);