The GetBoneTransforms
method of the SkinnedModelRenderer
class allocates and returns an array of bone transforms. These transforms can be in either world space or parent space, depending on the boolean parameter provided.
The GetBoneTransforms
method of the SkinnedModelRenderer
class allocates and returns an array of bone transforms. These transforms can be in either world space or parent space, depending on the boolean parameter provided.
To use the GetBoneTransforms
method, call it on an instance of SkinnedModelRenderer
and pass a boolean value indicating whether you want the transforms in world space (true
) or parent space (false
).
// Example usage of GetBoneTransforms SkinnedModelRenderer renderer = new SkinnedModelRenderer(); // Get bone transforms in world space Transform[] worldTransforms = renderer.GetBoneTransforms(true); // Get bone transforms in parent space Transform[] parentTransforms = renderer.GetBoneTransforms(false);