Transform[] GetBoneTransforms( bool world )

robot_2Generated
code_blocksInput

Description

The GetBoneTransforms method of the SkinnedModelRenderer class allocates and returns an array of bone transforms. These transforms can be in either world space or parent space, depending on the parameter provided.

Usage

To use the GetBoneTransforms method, call it on an instance of SkinnedModelRenderer. Pass a boolean parameter to specify whether you want the bone transforms in world space (true) or parent space (false).

Example

// Example usage of GetBoneTransforms
SkinnedModelRenderer skinnedModelRenderer = new SkinnedModelRenderer();

// Get bone transforms in world space
Transform[] worldSpaceTransforms = skinnedModelRenderer.GetBoneTransforms(true);

// Get bone transforms in parent space
Transform[] parentSpaceTransforms = skinnedModelRenderer.GetBoneTransforms(false);