Partial NPC component. Provides EmitStimulus method that broadcasts a named stimulus from the NPC's world position to the NpcStimulusSystem in the current scene, with configurable radius and lifetime.
namespace Sandbox.Npcs;
public partial class Npc : Component
{
/// <summary>
/// Broadcast a stimulus from this NPC's position for nearby NPCs to sense (a gunshot when
/// it fires, a death when it dies, and so on).
/// </summary>
public void EmitStimulus( string kind, float radius = 1024f, float lifetime = 1f )
{
Scene?.GetSystem<NpcStimulusSystem>()?.Broadcast( kind, WorldPosition, GameObject, radius, lifetime );
}
}