Weapons/ToolGun/Modes/Hoverball/HoverballDefinition.cs

[AssetType( Name = "Sandbox Hoverball", Extension = "hdef", Category = "Sandbox", Flags = AssetTypeFlags.NoEmbedding | AssetTypeFlags.IncludeThumbnails )]
public class HoverballDefinition : GameResource, IDefinitionResource
{
	[Property]
	public PrefabFile Prefab { get; set; }

	[Property]
	public string Title { get; set; }

	[Property]
	public string Description { get; set; }

	public override Bitmap RenderThumbnail( ThumbnailOptions options )
	{
		if ( Prefab is null ) return default;

		var bitmap = new Bitmap( options.Width, options.Height );
		bitmap.Clear( Color.Transparent );

		SceneUtility.RenderGameObjectToBitmap( Prefab.GetScene(), bitmap );

		return bitmap;
	}

	protected override Bitmap CreateAssetTypeIcon( int width, int height )
	{
		return CreateSimpleAssetTypeIcon( "🎱", width, height, "#46b4e8" );
	}
}