Player/DamageTags.cs

Static class that defines string constants for damage tag identifiers used elsewhere to mark damage types and effects like headshot, explosion, fall, and gib behavior.



public static class DamageTags
{
	public const string Headshot = "head";
	public const string Crush = "crush";
	public const string Explosion = "explosion";
	public const string Shock = "shock";
	public const string Fall = "fall";
	public const string GibAlways = "gib_always";
	public const string FullSelfDamage = "full_self_damage";
}