Static class that lists available font family names for the game. It defines a Default font constant and an IReadOnlyList<string> Families containing names that can be referenced elsewhere for UI/font selection.
/// <summary>
/// Fonts that can be picked by a player. Font must be added either from engine or project "fonts" folder, then put its name here.
/// </summary>
public static class GameFonts
{
public const string Default = "Inter";
public static IReadOnlyList<string> Families { get; } =
[
"Inter",
"Poppins",
"Roboto",
"Roboto Condensed",
"Roboto Mono",
"Inconsolata",
];
}