ui/contextmenu/gameobjectinspector.razor.scss
@import "/UI/Theme.scss";
GameObjectInspector
{
flex-direction: column;
overflow: hidden;
width: 100%;
}
GameObjectInspector .object-info
{
flex-direction: row;
gap: 12px;
padding-bottom: 6px;
margin-bottom: 3px;
font-size: $ui-settings-font;
color: $ui-text-muted;
border-bottom: 1px solid $ui-separator;
span
{
gap: 4px;
align-items: center;
}
}
GameObjectInspector .empty-state
{
text-align: center;
color: $ui-text-muted;
font-size: $ui-settings-font;
padding: 10px 8px;
}
GameObjectInspector .material-row
{
flex-direction: row;
align-items: center;
gap: 0px;
padding: 2px 0;
width: 100%;
> label, > .label
{
flex-shrink: 0;
font-size: $ui-settings-font;
color: $ui-text-label;
width: 121px;
padding-right: 6px;
}
.material-picker
{
min-width: 0px;
}
.material-revert
{
flex-shrink: 0;
width: 24px;
padding: 0;
margin-left: 6px;
}
&.overridden .material-picker
{
border-color: $ui-blue;
color: $ui-blue;
}
// slots replaced by the whole-model override can't be edited until it's cleared
&.locked
{
opacity: 0.4;
.material-picker
{
pointer-events: none;
}
}
}
GameObjectInspector UISheet UIColor
{
justify-content: flex-end;
}