public partial class Toolgun : ScreenWeapon
{
[Header( "Effects" )]
[Property] public GameObject SuccessImpactEffect { get; set; }
[Property] public GameObject SuccessBeamEffect { get; set; }
bool ping = false;
public void SwitchToolMode()
{
ping = !ping;
WeaponModel?.Renderer?.Set( "firing_mode", ping ? 1 : 0 );
}
}