Weapons/ToolGun/Modes/Hoverball/HoverballTool.cs
using Sandbox.UI;
[Hide]
[Title( "#tool.name.hoverball" )]
[Icon( "🎱" )]
[ClassName( "hoverballtool" )]
[Group( "#tool.group.building" )]
public sealed class HoverballTool : ToolMode
{
public override IEnumerable<string> TraceIgnoreTags => ["constraint", "collision"];
[Property, ResourceSelect( Extension = "hdef", AllowPackages = true ), Title( "Hoverball" )]
public string Definition { get; set; } = "entities/hoverball/basic.hdef";
public override string Description => "#tool.hint.hoverballtool.description";
public override bool UseSnapGrid => true;
protected override void OnStart()
{
base.OnStart();
RegisterAction( ToolInput.Primary, () => "#tool.hint.hoverballtool.place", OnPlace );
}
void OnPlace()
{
var select = TraceSelect();
if ( !select.IsValid() ) return;
var hoverballDef = ResourceLibrary.Get<HoverballDefinition>( Definition );
if ( hoverballDef == null ) return;
var pos = select.WorldTransform();
var placementTrans = new Transform( pos.Position );
Spawn( select, hoverballDef.Prefab, placementTrans );
ShootEffects( select );
}
public override void OnControl()
{
base.OnControl();
var select = TraceSelect();
if ( !select.IsValid() ) return;
var hoverballDef = ResourceLibrary.Get<HoverballDefinition>( Definition );
if ( hoverballDef == null ) return;
var pos = select.WorldTransform();
var placementTrans = new Transform( pos.Position );
DebugOverlay.GameObject( hoverballDef.Prefab.GetScene(), transform: placementTrans, castShadows: true, color: Color.White.WithAlpha( 0.9f ) );
}
[Rpc.Host]
public void Spawn( SelectionPoint point, PrefabFile hoverballPrefab, Transform tx )
{
if ( hoverballPrefab == null )
return;
var go = hoverballPrefab.GetScene().Clone( global::Transform.Zero, startEnabled: false );
go.Tags.Add( "removable" );
go.Tags.Add( "constraint" );
go.WorldTransform = tx;
if ( !point.IsWorld )
{
var hoverball = go.GetComponent<HoverballEntity>( true );
var joint = hoverball.AddComponent<FixedJoint>();
joint.Attachment = Joint.AttachmentMode.LocalFrames;
joint.LocalFrame2 = point.GameObject.WorldTransform.WithScale( 1 ).ToLocal( tx );
joint.LocalFrame1 = new Transform();
joint.AngularFrequency = 0;
joint.LinearFrequency = 0;
joint.Body = point.GameObject;
joint.EnableCollision = false;
}
ApplyPhysicsProperties( go );
go.NetworkSpawn( true, null );
Track( go );
var undo = Player.Undo.Create();
undo.Name = "Hoverball";
undo.Icon = "🎱";
undo.Add( go );
CheckContraptionStats( point.GameObject );
}
}