Weapons/GlockWeapon.cs
using Sandbox.Rendering;
public sealed class GlockWeapon : IronSightsWeapon
{
[Property] public float PrimaryFireRate { get; set; } = 0.15f;
protected override float GetPrimaryFireRate() => PrimaryFireRate;
protected override bool WantsPrimaryAttack()
{
return Input.Pressed( "attack1" );
}
public override void PrimaryAttack()
{
ShootBullet( PrimaryFireRate, GetBullet() );
}
public override void DrawCrosshair( HudPainter hud, Vector2 center )
{
var color = !HasAmmo() || IsReloading() || TimeUntilNextShotAllowed > 0 ? CrosshairNoShoot : CrosshairCanShoot;
hud.SetBlendMode( BlendMode.Normal );
hud.DrawCircle( center, 5, Color.Black );
hud.DrawCircle( center, 3, color );
}
}