Player/SandboxVoice.cs
namespace Sandbox;
public partial class SandboxVoice : Voice
{
/// <summary>
/// A list of muted users.
/// </summary>
public static HashSet<SteamId> MutedList { get; } = new();
/// <summary>
/// Toggles mute for a user
/// </summary>
/// <param name="id"></param>
public static void Mute( SteamId id )
{
if ( MutedList.Contains( id ) )
{
MutedList.Remove( id );
return;
}
MutedList.Add( id );
}
/// <summary>
/// Is this user muted?
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public static bool IsMuted( SteamId id ) => MutedList.Contains( id );
protected override bool ShouldHearVoice( Connection connection )
{
return !MutedList.Contains( connection.SteamId );
}
}