UI/SpawnMenu/Npcs/NpcsPage.cs
[Title( "#spawnmenu.tab.npcs" ), Order( 2005 ), Icon( "🤖" )]
public class NpcsPage : BaseSpawnMenu
{
protected override void Rebuild()
{
AddHeader( "#spawnmenu.section.categories" );
AddOption( "📦", "#spawnmenu.entity.all", () => new EntityListCloud { LocalCategory = "Npc", Query = "+npc" } );
AddOption( "🧍", "#spawnmenu.npc.humanoid", () => new EntityListCloud { LocalCategory = "Npc/Humanoid", Query = "+npc +humanoid" } );
AddOption( "🤖", "#spawnmenu.npc.other", () => new EntityListCloud { LocalCategory = "Npc/Other", Query = "+npc -humanoid" } );
}
}