UI/SpawnMenu/Spawnlists/SpawnlistDragHandle.razor
@using Sandbox;
@using Sandbox.UI;
@inherits Panel
@namespace Sandbox
<root Tooltip="#spawnmenu.spawnlist.drag_to_reorder">
<IconPanel Text="drag_indicator" />
</root>
@code
{
[Parameter] public SpawnlistItem Item { get; set; }
public override bool WantsDrag => Ancestors.OfType<SpawnlistView>().FirstOrDefault()?.CanReorder == true;
protected override void OnDragStart( DragEvent e )
{
if ( Item is null ) return;
DragHandler.StartDragging( new DragData
{
Source = this,
SpawnlistItemId = Item.Id,
Title = Item.Kind == SpawnlistItemKind.Title ? Item.Title : Game.Language.GetPhrase( "spawnmenu.spawnlist.divider" )
} );
}
protected override void OnDragEnd( DragEvent e )
{
DragHandler.StopDragging();
}
}