namespace Sandbox.Npcs.Tasks;
/// <summary>
/// Tells the AnimationLayer to drop the held prop.
/// </summary>
public class DropProp : TaskBase
{
public GameObject Target { get; set; }
public DropProp( GameObject target )
{
Target = target;
}
protected override void OnStart()
{
Npc.Animation.ClearHeldProp();
}
protected override TaskStatus OnUpdate()
{
return TaskStatus.Success;
}
}