Publish
Once your map is ready to share, you can upload it so other players can download and play it. This page covers the basic publishing so that other players can play your creation.
Publishing your map
- In the Asset Browser, select your scene file. When it is selected, its settings will appear in the Inspector.
- In the inspector, enable publishing by clicking the Enable Publishing checkbox.

- After enabling publishing, two buttons will appear. For now, click the green Publish button.

- This opens the publishing window. Enter a title, choose an ident, and select an organization.
Your ident cannot be changed later, so choose it carefully.
- If you do not already have an organization, you will need to create one before publishing.

- Once all of the information is filled in, click Next. This takes you to the file upload step.
- Here you can see what is being uploaded and what is being referenced. Files listed under uploaded are already on the cloud.
- Click Upload Files.

- The next page is the revision page. Fill it in however you like, then click Publish New Revision.

- After that, you should see a confirmation screen showing that the package was published successfully.
- For a first-time upload, click View and Edit on Web.
- Your map is now uploaded.

On the web
To make your map public to everyone, change the Publish State to Released.

Editing your map page
On the website, you can continue editing your map details. This includes the title, description, tags, categories, as well as adding a thumbnail and screenshots.
Once published, your map should appear in game and in the cloud asset browser for other people to find and play.