Actors/ActorInput.cs
namespace Opium;

public partial class ActorInput
{
	public Angles AnalogLook { get; set; }
	public Vector3 AnalogMove { get; set; }

	public bool WantsToSprint { get; set; }
	public bool WantsToWalk { get; set; }
	public bool WantsToCrouch { get; set; }
	public bool WantsToShoot { get; set; }
	public bool WantsToAim { get; set; }
	public bool WantsToMagazineCheck { get; set; }
	public bool WantsToJump { get; set; }

	public virtual void Update()
	{
		//
	}
}