namespace Opium;
public partial class ActorInput
{
public Angles AnalogLook { get; set; }
public Vector3 AnalogMove { get; set; }
public bool WantsToSprint { get; set; }
public bool WantsToWalk { get; set; }
public bool WantsToCrouch { get; set; }
public bool WantsToShoot { get; set; }
public bool WantsToAim { get; set; }
public bool WantsToMagazineCheck { get; set; }
public bool WantsToJump { get; set; }
public virtual void Update()
{
//
}
}
