namespace Opium;
/// <summary>
/// Gives a mechanic to the player.
/// </summary>
public partial class GiveMechanicTrigger : ActionTrigger
{
[Property] public GameObject Prefab { get; set; }
[Property] public float Lifetime { get; set; } = 5f;
protected override void Activate()
{
base.Activate();
Actor?.GiveMechanicFromPrefab( Prefab, Lifetime );
}
}
