namespace Opium;
public partial class EnemySpawner : ActionTrigger
{
[Property] public List<GameObject> Prefabs { get; set; }
protected override void Activate()
{
base.Activate();
var randEnemyPrefab = Game.Random.FromList( Prefabs );
foreach ( var marker in Components.GetAll<ObjectMarker>() )
{
randEnemyPrefab.Clone( marker.Transform.Position, marker.Transform.Rotation );
}
}
}
