Actors/PlayerInput.cs
namespace Opium;

public partial class PlayerInput : ActorInput
{
	public override void Update()
	{
		AnalogLook = Input.AnalogLook;
		AnalogMove = Input.AnalogMove;

		WantsToJump = Input.Down( "Jump" );
		WantsToMagazineCheck = Input.Pressed( "Reload" );
		WantsToShoot = Input.Down( "Attack1" );
		WantsToAim = Input.Down( "Attack2" );
		WantsToSprint = Input.Down( "Run" );
		WantsToWalk = Input.Down( "Walk" );
		WantsToCrouch = Input.Down( "Duck" );
	}
}