namespace Opium;
public partial class PlayerInput : ActorInput
{
public override void Update()
{
AnalogLook = Input.AnalogLook;
AnalogMove = Input.AnalogMove;
WantsToJump = Input.Down( "Jump" );
WantsToMagazineCheck = Input.Pressed( "Reload" );
WantsToShoot = Input.Down( "Attack1" );
WantsToAim = Input.Down( "Attack2" );
WantsToSprint = Input.Down( "Run" );
WantsToWalk = Input.Down( "Walk" );
WantsToCrouch = Input.Down( "Duck" );
}
}
