UI/Player/Containers/InventoryContainerPanel.razor
@using Sandbox;
@using Sandbox.UI;
@namespace Opium.UI
@inherits Panel
<root class="@( SlotBased ? "grid" : "" )">
@foreach ( var item in Container.Items )
{
<InventoryContainerSlot @Item=@item @Container=@Container />
}
</root>
@code
{
/// <summary>
/// The inventory container in question.
/// </summary>
public InventoryContainer Container { get; set; }
/// <summary>
/// We're a slot based inventory if we have a slot limit.
/// </summary>
bool SlotBased => Container.MaxItems > 0;
protected override int BuildHash()
{
return Container.GetHashCode();
}
}