using Opium;
using Sandbox;
public sealed class FlashlightGiver : BasePickup
{
public override void OnUse( GameObject player )
{
base.OnUse( player );
}
public override void OnPickup( GameObject player )
{
base.OnPickup( player );
Sound.Play( "healthkitpickup" );
var flash = player.Components.Get<FlashLight>( FindMode.EverythingInSelfAndChildren );
flash.GiveFlashLight();
}
}
