Player/Inventory/Container/InventoryItemResource.cs
namespace Opium;
/// <summary>
/// Item types
/// </summary>
public enum ItemType
{
// Keys, specifically for the key inventory
Key,
// Story items, for the narrative
StoryItem,
// Consumable items, like medkits, taser ammo, etc..
Consumable
}
[GameResource( "Opium/Inventory Item", "opitem", "An inventory item" )]
public partial class InventoryItemResource : GameResource
{
[Category( "Setup" )] public string ItemName { get; set; }
[Category( "Setup" )] public string ItemDescription { get; set; }
[Category( "Setup" )] public string ItemIcon { get; set; }
[Category( "Setup" )] public ItemType ItemType { get; set; }
/// <summary>
/// Some tags we can use to sort items
/// </summary>
[Property] public string Tags { get; set; }
/// <summary>
/// How many of this item can we hold per stack?
/// </summary>
[Property] public int StackSize { get; set; } = 1;
}