namespace Opium.AI;
/// <summary>
/// Been shot
/// </summary>
public class FriendGotHurtStimulus : Stimulus
{
Vector3 Pos;
public FriendGotHurtStimulus( Vector3 position ) : base( position )
{
Pos = position;
}
public override bool ShouldReact( Actor actor )
{
return actor.Transform.Position.Distance( Pos ) < 256f;
}
}
