using Opium;
using Sandbox;
public sealed class ActionGraphInteract : BaseInteract
{
[Property] public Action OnUsed { get; set; }
[Property] bool Toggled { get; set; } = false;
public override void OnUse( GameObject player )
{
if ( Toggled )
{
Toggled = false;
OnUsed?.Invoke();
}
else
{
Toggled = true;
OnUsed?.Invoke();
}
}
}
