UI/MenuSystem/Pages/SettingsPage.razor
@using Sandbox.UI
@using Sandbox
@using Sandbox.UI.Navigation
@inherits Panel
@namespace Opium.UI
<root class="body column">
<div class="column scroll">
@foreach ( var grouping in TypeLibrary.GetPropertyDescriptions( GameSettingsSystem.Current ).GroupBy( x => x.Group ) )
{
<div class="group">@grouping.Key</div>
@foreach ( var property in grouping )
{
<SettingsPageSetting @[email protected] @Description=@property />
}
<div class="divider" />
}
</div>
<div class="with-small-gap column">
<div class="button" onclick=@(() => Game.Overlay.ShowBinds())>
EDIT INPUT BINDINGS
</div>
</div>
<div class="with-small-gap column">
<div class="button" onclick=@Save>
SAVE
</div>
</div>
<div class="with-small-gap column">
<a class="button" href="/">
RETURN
</a>
</div>
</root>
@code
{
void Save()
{
GameSettingsSystem.Save();
this.Navigate("/");
}
}