using Opium;
public static partial class GameObjectExtensions
{
public static void TakeDamage( this GameObject go, in Sandbox.DamageInfo damage )
{
if ( !go.IsValid() )
return;
var components = go.Components.GetAll<Component.IDamageable>( FindMode.EverythingInSelfAndAncestors ).ToList();
for ( int i = components.Count - 1; i >= 0; i-- )
{
components[i].OnDamage( damage );
}
}
}
