UI/Player/Crosshair.razor
@using Sandbox
@using Sandbox.UI
@namespace Opium
@inherits PanelComponent
<root>
<div class="crosshair" />
</root>
@code
{
/// <summary>
/// The player
/// </summary>
public Opium.PlayerController Player => Components.Get<Opium.PlayerController>(FindMode.EverythingInSelfAndParent);
public BaseWeapon Weapon => Player.Inventory.Current;
protected override void OnUpdate()
{
SetClass( "visible", Weapon is RangedWeapon range && range.IsAiming || GameSettingsSystem.Current.Crosshair );
}
protected override int BuildHash()
{
return HashCode.Combine( Time.Delta );
}
}