using Sandbox.Utility;
namespace Opium;
public partial class RangedAimEffect : WeaponEffect
{
public override bool TickEffect()
{
if ( Weapon is RangedWeapon rangedWeapon )
{
// Make sure to stop the effect when we don't aim
if ( !rangedWeapon.IsAiming )
{
return true;
}
}
Player.FieldOfViewOffset = -30f;
return base.TickEffect();
}
}
