namespace Opium.AI;
/// <summary>
/// We've seen the player
/// </summary>
public class EnemySpottedStimulus : Stimulus
{
public Actor Enemy;
public EnemySpottedStimulus( Actor enemy ) : base( enemy.Transform.Position )
{
Enemy = enemy;
}
public override bool ShouldReact( Actor actor )
{
float distance = Position.Distance( actor.Transform.Position );
float maxRange = 1000f;
if ( !Enemy.IsAlive )
{
return false;
}
return distance < maxRange;
}
}
