NPCs/Stimuli/Stimulus.cs
namespace Opium.AI;
/// <summary>
/// Generic stimulus - you should derive from this if you want a new stimulus type
/// </summary>
public class Stimulus
{
/// <summary>
/// The actor that made this stimulus, if any
/// </summary>
public Actor Actor;
public TimeSince LifeTime;
public Vector3 Position;
public bool HasExpired => LifeTime > 5f;
protected Stimulus( Vector3 position, Actor actor = null )
{
LifeTime = 0;
Position = position;
Actor = actor;
}
public virtual bool ShouldReact( Actor actor )
{
return true;
}
}