namespace Opium;
public static partial class StoryHelpers
{
public static string PrefabPath => "prefab/npcs/crackhead/crackhead_samir.prefab";
[ActionGraphNode( "opium.story.spawn" ), Category( "Opium" ), Title( "Spawn Object" )]
public static void SpawnObject( GameObject prefab, Vector3 position, Rotation rotation, GameObject weapon = null )
{
var gameObject = prefab.Clone();
gameObject.Transform.World = new Transform( position, rotation );
// TODO: give weapon?
}
}
