Mapping

Mapping is where you build, shape, and texture playable spaces in the editor. This section covers the mapping workflow, toolset, and setup needed to start creating levels quickly.

This section covers Scene Mapping in the s&box editor. It is not a guide for creating Hammer maps.

Entering mapping mode

In the top-left of the scene view is a mode dropdown. Click it and select Mapping, or simply press M.

Tools overview

The toolbar is the hub for all mapping functions. From here you can create meshes, edit their geometry, texture surfaces and paint vertex colours. Everything you need to go from a blank scene to a finished level is accessible directly from this toolbar.

Many shortcuts in the mapping editor intentionally match Hammer, so if you have a background in Source engine mapping you should feel right at home. See the Shortcuts page for a full reference.

Tool modes

Each tool in the toolbar serves a specific purpose in the mapping workflow. The tools below are listed in the order they appear in the toolbar, top to bottom.

Tool Shortcut Description
Primitive Tool Shift + B Creates different types of primitives (box, sphere, cylinder, etc.)
Object Mode 5 Select and transform objects
Vertex Tool 1 Select and edit vertices
Edge Tool 2 Select and edit edges
Face Tool 3 Select and edit faces
Texture Tool 4 Apply materials to faces and adjust texture alignment, scale, and rotation
Vertex Paint 6 Paint colour or blends directly onto mesh vertices
Displacement Sculpt and displace vertices to create organic shapes

Move modes

Once you have a selection, move modes control how you transform it. They are available across all mesh editing tools and switch the active gizmo to the corresponding transform. The modes below are listed in the order they appear in the toolbar, left to right.

Mode Shortcut Description
Position W Move the selection along one or more axes
Rotate E Rotate the selection around a pivot point
Scale R Scale the selection uniformly or per-axis
Resize Y Resize the selection by pushing faces outward from a centre point
Pivot T Reposition the pivot point used by other move modes
Shear Shear the selection, skewing it along an axis

Next steps

  • Building maps for a specific game? Follow Games.
  • Ready to share your work? Follow Publish.
  • Need keybinds while working? Keep Shortcuts open.





Created 16 Feb 2026
Updated 5 May 2026