Editor/HumanoidRetargeter/Embedded/ValveResourceFormat/Resource/Enums/VTexFormat.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeterVrf.Utils;
namespace HumanoidRetargeterVrf
{
    /// <summary>
    /// Valve texture formats.
    /// </summary>
    public enum VTexFormat
    {
#pragma warning disable CS1591
        UNKNOWN = 0,
        DXT1 = 1,
        DXT5 = 2,
        I8 = 3,
        RGBA8888 = 4,
        R16 = 5,
        RG1616 = 6,
        RGBA16161616 = 7,
        R16F = 8,
        RG1616F = 9,
        RGBA16161616F = 10,
        R32F = 11,
        RG3232F = 12,
        RGB323232F = 13,
        RGBA32323232F = 14,
        JPEG_RGBA8888 = 15,
        PNG_RGBA8888 = 16,
        JPEG_DXT5 = 17,
        PNG_DXT5 = 18,
        BC6H = 19,
        BC7 = 20,
        ATI2N = 21,
        IA88 = 22,
        ETC2 = 23,
        ETC2_EAC = 24,
        R11_EAC = 25,
        RG11_EAC = 26,
        ATI1N = 27,
        BGRA8888 = 28,
        WEBP_RGBA8888 = 29,
        WEBP_DXT5 = 30,
#pragma warning restore CS1591
    }
}