Editor/HumanoidRetargeter/Embedded/ValveResourceFormat/Resource/Enums/VTexFormat.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeterVrf.Utils;
namespace HumanoidRetargeterVrf
{
/// <summary>
/// Valve texture formats.
/// </summary>
public enum VTexFormat
{
#pragma warning disable CS1591
UNKNOWN = 0,
DXT1 = 1,
DXT5 = 2,
I8 = 3,
RGBA8888 = 4,
R16 = 5,
RG1616 = 6,
RGBA16161616 = 7,
R16F = 8,
RG1616F = 9,
RGBA16161616F = 10,
R32F = 11,
RG3232F = 12,
RGB323232F = 13,
RGBA32323232F = 14,
JPEG_RGBA8888 = 15,
PNG_RGBA8888 = 16,
JPEG_DXT5 = 17,
PNG_DXT5 = 18,
BC6H = 19,
BC7 = 20,
ATI2N = 21,
IA88 = 22,
ETC2 = 23,
ETC2_EAC = 24,
R11_EAC = 25,
RG11_EAC = 26,
ATI1N = 27,
BGRA8888 = 28,
WEBP_RGBA8888 = 29,
WEBP_DXT5 = 30,
#pragma warning restore CS1591
}
}