Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_frameSizeInfo.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
/**
* Contains the compressed frame size and an upper-bound for the decompressed frame size.
* Note: before using `compressedSize`, check for errors using ZSTD_isError().
* similarly, before using `decompressedBound`, check for errors using:
* `decompressedBound != ZSTD_CONTENTSIZE_ERROR`
*/
public struct ZSTD_frameSizeInfo
{
public nuint nbBlocks;
public nuint compressedSize;
public ulong decompressedBound;
}
}