Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/seqState_t.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
    public unsafe struct seqState_t
    {
        public BIT_DStream_t DStream;
        public ZSTD_fseState stateLL;
        public ZSTD_fseState stateOffb;
        public ZSTD_fseState stateML;
        public _prevOffset_e__FixedBuffer prevOffset;
        public unsafe struct _prevOffset_e__FixedBuffer
        {
            public nuint e0;
            public nuint e1;
            public nuint e2;
        }
    }
}