Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/SymbolEncodingType_e.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
    public enum SymbolEncodingType_e
    {
        set_basic,
        set_rle,
        set_compressed,
        set_repeat
    }
}