tests/SmartPort/Engine/SmartPortGunVisualTest.cs
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Text.Json;
using Editor;
using Sandbox;
// Visual evidence only: no corrective offsets, bone merging or scaling.
public static class SmartPortGunVisualTest
{
static bool started;
static readonly Dictionary<SkinnedModelRenderer, ModelRenderer> guns = new();
[EditorEvent.Frame]
public static void Tick()
{
foreach (var pair in guns)
if (pair.Key.IsValid() && pair.Value.IsValid() && pair.Key.SceneModel is not null)
pair.Value.WorldTransform = pair.Key.SceneModel.GetAttachment("hold_R", true)
?? throw new Exception("Missing weapon socket");
var root = Environment.GetEnvironmentVariable("HR_SMART_PORT_GUN_VISUAL_PROJECT");
if (started || Project.Current is null || string.IsNullOrEmpty(root)
|| !string.Equals(Path.GetFullPath(Project.Current.GetRootPath()).TrimEnd('/', '\\'),
Path.GetFullPath(root).TrimEnd('/', '\\'), StringComparison.OrdinalIgnoreCase)
|| !AssetSystem.All.Any()) return;
started = true; _ = Run(root);
}
static async Task Run(string root)
{
var data = new Dictionary<string, object>();
void Save() => File.WriteAllText(Path.Combine(root, "gun-visual-result.json"),
JsonSerializer.Serialize(data, new JsonSerializerOptions { WriteIndented = true }));
try
{
var port = Environment.GetEnvironmentVariable("HR_SMART_PORT_GRIP_MODEL");
if (string.IsNullOrWhiteSpace(port)) throw new Exception("Set HR_SMART_PORT_GRIP_MODEL to the custom Citizen Smart Port output");
const string source = "models/citizen/citizen.vmdl";
const string gun = "models/weapons/sbox_assault_m4a1/w_m4a1.vmdl";
data["started"] = DateTime.UtcNow; data["model"] = port; data["gun"] = gun;
data["attachment"] = "hold_R"; data["offset"] = "identity"; Save();
var session = SceneEditorSession.CreateDefault(); session.MakeActive();
using (session.Scene.Push())
{
foreach (var path in new[] { source, port })
{
var go = session.Scene.CreateObject(); go.Name = path;
var actor = go.Components.Create<SkinnedModelRenderer>();
actor.Model = Model.Load(path); actor.UseAnimGraph = true;
if (actor.Model.IsError) throw new Exception("Missing character " + path);
}
var camera = session.Scene.CreateObject(); camera.Name = "Gun Camera";
camera.WorldPosition = new Vector3(95, 85, 70);
camera.WorldRotation = Rotation.LookAt(new Vector3(8, 0, 45) - camera.WorldPosition);
camera.Components.Create<CameraComponent>().FieldOfView = 40;
foreach (var yaw in new[] { 25f, 145f, 265f })
{
var light = session.Scene.CreateObject(); light.WorldRotation = Rotation.From(35, yaw, 0);
light.Components.Create<DirectionalLight>().LightColor = Color.White * .8f;
}
}
EditorScene.Play(false, session); await Task.Delay(1500);
if (!Game.IsPlaying || Game.ActiveScene is null || Game.ActiveScene.IsEditor) throw new Exception("Did not enter play mode");
var actors = Game.ActiveScene.GetAllComponents<SkinnedModelRenderer>().ToArray();
using (Game.ActiveScene.Push())
foreach (var actor in actors)
{
var go = Game.ActiveScene.CreateObject(); go.Name = "M4A1 " + actor.Model.Name;
var renderer = go.Components.Create<ModelRenderer>(); renderer.Model = Model.Load(gun);
if (renderer.Model.IsError) throw new Exception("Missing M4A1 model/dependencies");
guns.Add(actor, renderer);
}
var captures = new List<string>(); data["screenshots"] = captures;
var grips = new List<object>(); data["grips"] = grips;
foreach (var speed in new[] { 0f, 120f, 240f })
foreach (var actor in actors)
{
foreach (var other in actors) other.WorldPosition = other == actor ? Vector3.Zero : new Vector3(0, 1000, 0);
for (var frame = 0; frame < 120; frame++)
{
actor.Set("b_grounded", true); actor.Set("holdtype", 2); actor.Set("weapon_pose", 0);
actor.Set("move_style", speed == 0 ? 0 : speed < 200 ? 4 : 5);
actor.Set("aim_body", Vector3.Forward); actor.Set("aim_body_weight", 1f);
actor.Set("aim_head", Vector3.Forward); actor.Set("aim_head_weight", 1f);
actor.Set("move_x", speed); actor.Set("move_speed", speed); actor.Set("move_groundspeed", speed);
actor.Set("wish_x", speed); actor.Set("wish_groundspeed", speed);
await Task.Delay(20);
}
foreach (var fire in new[] { false, true })
{
if (fire) { actor.Set("b_attack", true); await Task.Delay(100); }
var socket = actor.SceneModel.GetAttachment("hold_R", true) ?? throw new Exception("Missing grip");
guns[actor].WorldTransform = socket;
foreach (var hand in new[] { "hand_L", "hand_R" })
{
var bone = actor.Model.Bones.AllBones.Single(b => string.Equals(b.Name, hand, StringComparison.OrdinalIgnoreCase));
var relative = socket.Rotation.Inverse * (actor.SceneModel.GetBoneWorldTransform(bone.Name).Position - socket.Position);
grips.Add(new { model = actor.Model.Name, hand, speed, fire, relative = relative.ToString() });
}
var camera = Game.ActiveScene.GetAllComponents<CameraComponent>().Single(c => c.GameObject.Name == "Gun Camera");
var pixmap = new Pixmap(1200, 1200);
if (!camera.RenderToPixmap(pixmap)) throw new Exception("Render failed");
var name = $"gun-raw-{(actor.Model.Name == source ? "source" : "custom")}-{speed}-{(fire ? "fire" : "hold")}.png";
File.WriteAllBytes(Path.Combine(root, name), pixmap.GetPng()); captures.Add(name); Save();
actor.Set("b_attack", false);
}
}
data["captured"] = true;
}
catch (Exception e) { data["error"] = e.ToString(); }
finally
{
data["completed"] = true; Save(); guns.Clear();
if (Game.IsPlaying) EditorScene.Stop();
await Task.Delay(1000); EditorUtility.Quit(true);
}
}
}