Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_inBuffer_s.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
/****************************
* Streaming
****************************/
public unsafe struct ZSTD_inBuffer_s
{
/**< start of input buffer */
public void* src;
/**< size of input buffer */
public nuint size;
/**< position where reading stopped. Will be updated. Necessarily 0 <= pos <= size */
public nuint pos;
}
}