Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_inBuffer_s.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
    /****************************
     *  Streaming
     ****************************/
    public unsafe struct ZSTD_inBuffer_s
    {
        /**< start of input buffer */
        public void* src;
        /**< size of input buffer */
        public nuint size;
        /**< position where reading stopped. Will be updated. Necessarily 0 <= pos <= size */
        public nuint pos;
    }
}