Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_format_e.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
    public enum ZSTD_format_e
    {
        /* zstd frame format, specified in zstd_compression_format.md (default) */
        ZSTD_f_zstd1 = 0,
        /* Variant of zstd frame format, without initial 4-bytes magic number.
         * Useful to save 4 bytes per generated frame.
         * Decoder cannot recognise automatically this format, requiring this instruction. */
        ZSTD_f_zstd1_magicless = 1
    }
}