Editor/HumanoidRetargeter/Embedded/ValveResourceFormat/Resource/ResourceTypes/BinaryKV3.NodeType.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeterVrf.Utils;
namespace HumanoidRetargeterVrf.ResourceTypes
{
public partial class BinaryKV3
{
private enum KV3BinaryNodeType : byte
{
NULL = 1,
BOOLEAN = 2,
INT64 = 3,
UINT64 = 4,
DOUBLE = 5,
STRING = 6,
BINARY_BLOB = 7,
ARRAY = 8,
OBJECT = 9,
ARRAY_TYPED = 10,
INT32 = 11,
UINT32 = 12,
BOOLEAN_TRUE = 13,
BOOLEAN_FALSE = 14,
INT64_ZERO = 15,
INT64_ONE = 16,
DOUBLE_ZERO = 17,
DOUBLE_ONE = 18,
FLOAT = 19,
INT16 = 20,
UINT16 = 21,
UNKNOWN_22 = 22,
INT32_AS_BYTE = 23,
ARRAY_TYPE_BYTE_LENGTH = 24,
ARRAY_TYPE_AUXILIARY_BUFFER = 25,
}
}
}