#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
public enum ZSTD_litLocation_e
{
/* Stored entirely within litExtraBuffer */
ZSTD_not_in_dst = 0,
/* Stored entirely within dst (in memory after current output write) */
ZSTD_in_dst = 1,
/* Split between litExtraBuffer and dst */
ZSTD_split = 2
}
}