Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_overlap_e.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
    public enum ZSTD_overlap_e
    {
        ZSTD_no_overlap,
        ZSTD_overlap_src_before_dst
    }
}