Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_seqSymbol_header.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
    /*-*******************************************************
     *  Decompression types
     *********************************************************/
    public struct ZSTD_seqSymbol_header
    {
        public uint fastMode;
        public uint tableLog;
    }
}