Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_seqSymbol.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
public struct ZSTD_seqSymbol
{
public ushort nextState;
public byte nbAdditionalBits;
public byte nbBits;
public uint baseValue;
public ZSTD_seqSymbol(ushort nextState, byte nbAdditionalBits, byte nbBits, uint baseValue)
{
this.nextState = nextState;
this.nbAdditionalBits = nbAdditionalBits;
this.nbBits = nbBits;
this.baseValue = baseValue;
}
}
}